Daemons

Grinding Out Wins with Soul Grinders: Breaking Down My 5-1 Run with Daemons at the Denver Fight Club GT

Daemons have been the forgotten Chaos army as 10th Edition goes on. Thousand Sons, Death Guard, and Chaos Knights have all had impacts on the meta at various points, and Chaos Space Marines are one of the most powerful armies in the entire game right now. But Daemons? They’ve been largely written off as a

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The Shadow Descends: The Complete Guide to Playing Chaos Daemons in 10th Edition

The “competitive meta” may be flooded with Eldar, but guess what? For Daemons–particularly Slaanesh Daemons–Eldar souls are a particularly tasty snack. Now is a great time to put your Daemons on the tabletop and fight. Chaos Daemons are one of the dark horses of early 10th edition. They have some of the most impressive mobility

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Friends in Warpy Places: The Complete Guide to Allies for Every Chaos Army

Welcom to the complete guide to allies for every army in 10th Edition! We’re going to provide a recommended selection of units that you can easily copy and paste in if you want something you can easily try out, but more importantly, we’re going to dive into why certain units are recommended and the best

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Breaking Down EVERYTHING Chaos Players Need to Know From the January Changes

Games Workshop is rolling out a ton of new updates to the game today. Not only are we getting new points and dataslate changes, but FAQ’s were also released for most factions. Today at Warphammer, we’re going to break it down and make it real simple for everyone to understand. I’ve consolidated the changes by

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Winds Of Change: Breaking Down the Impact of the Nephilim Mission Packet on Chaos Armies

40K has had so many changes lately that I’m starting to run out of Tzeentch puns or change jokes to make. I don’t want to get flamed for reusing a previous joke. Can you imagine a Warphammer article without Tzeentch jokes? The Horror! With that horrible introduction out of the way, let’s talk about why

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Legion of Shadow: Disciples of Be’lakor Tournament Report

I’ve been working on a Disciples of Be’lakor list to counter Custodes and T’au, and the early results have been amazing. My list has been simply walking all over Custodes. I simply don’t think Custodes can beat a swarm of Pink Horrors. I will acknowledge that I’m always very optimistic about Chaos armies relative to

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Striving for Perfection: Reviewing Reader Lists to Identify Common Mistakes and Provide Tips for Everyone

Hello spikey friends! Today we’re going to be doing something very different. I had some Warphammer readers submit their own tournament lists through Discord so I could publicly give some feedback. I think this process will be helpful for people to read. It will give everyone a chance to learn from some common mistakes I

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Kill! Maim! Board Control! Interview with Dylan Matousek, Who Finished 8th at a Major with World Eaters

My beautiful and spikey Chaos friends, I’ve got an extra special treat for you today. I had the pleasure of sitting down for a chat with Dylan Matousek, an experienced Veteran of the Long War. Dylan recently finished 8th at a Major with pure World Eaters, one of the best finishes by a Chaos Space

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The Work of the Dark Gods: Interview with Daemons Star Sebastian Larsson

Denizens of the warp, I have a very special present for you today. I had the pleasure of chatting with Sebastian Larsson, who finished 2nd at a GT with his Chaos Daemons recently. He was eager to share his experiences and tips for playing Daemons competitively. Sebastian is a great player and a lot of

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Delightful Agonies: A Third Place Finish with Emperor’s Children, and Breaking Down a Loss

Some might say I have written an excessive amount about playing Emperor’s Children. True fans of Slaanesh will say there is no such thing as too much of a good thing. Let’s dive right into another Emperor’s Children tournament report!

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Contest Announcement: Can YOU Beat AdMech with Daemons?

It’s time to celebrate. Belakor’s campaign book is coming out soon. Warphammer recently crossed 150,000 views and is rapidly approaching 200,000 views, which is really cool for a niche site focusing on longform written content instead of videos. Age of Sigmar 3.0 is coming out, which is a big deal for all the Daemons players

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Waging the Long War: Tips for Winning Every Imperium Matchup

After the overwhelming response to the WarpHammer article about how to beat Space Marines, we decided to expand that into a series about how to win every single matchup in the game. This series will have three articles: Beating the Imperium factions, beating Xenos factions, and beating Chaos factions. Up first (but definitely last in

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Blessed Contagions: Exciting Synergies in the New Death Guard Rules

Warhammer Community recently previewed Death Guard’s upcoming bonuses for remaining mono-faction, called Contagions. The Contagion they revealed is called Nurgle’s Gift, and is an increasing aura of -1 Toughness for opposing units near Death Guard units. Caveat after some feedback: Since we don’t have access to the full codex yet, let’s assume that summoned units

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Blood, Skulls, and Victory Points: How to Win with Khorne Daemons

I’m going to start this article with a counter-intuitive point: Khorne Daemons are a finesse army. This fact may anger Skarbrand, but it’s true. There are armies in the game that can deploy without much worry, take a beating, and deliver a strong counter-punch. Khorne is not one of those armies. You will have to

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Review of the 9th Edition Forgeworld Daemons Updates

It’s finally here! Five months into 9th Edition, Forgeworld delivered on their promise of updated datasheets for 9th Edition. While Daemons were never a faction that relied heavily on FW units for either competitive or casual play, they had some special Characters and Lords of War that desperately needed new points costs and datasheets. In

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Just As Planned: Winning with Secondaries in 9th Edition

Daemons weren’t great as a standalone army in 8th Edition–actually, scratch that. Daemons were downright terrible as a standalone army for most of 8th Edition. When 9th Edition rolled around, things started changing quickly for Daemons and their players. Daemons are no longer penalized for things they don’t do well (getting guaranteed kills every turn,

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Medium Guns Sometimes Tire: Evaluating The Shooting Options in the Daemons Codex

Let’s face it, Daemons are not known for their shooting. Matching the fluff, they are an army whose primary strengths are board control, melee damage, and psychic control. That doesn’t mean the Daemons codex is entirely bereft of shooting options, and a surprising amount of them are actually worth considering competitively.  Before we dive into

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Beasts of Nurgle: The Most Underrated Unit in the Game?

“You are about to enter another dimension. A dimension not only of high toughness and invulnerable saves, but of disgusting resilience. A journey into a wondrous land of imagination. You are entering… The Nurgle Zone.” I’ll get straight to my main point: Beasts of Nurgle are not only the most underrated unit in the Daemons

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Excellent Exaltations: A Deep Dive Into Optimizing Your Exalted Greater Daemons

One of the most powerful abilities Daemons have in 9th Edition 40K is the ability to give their greater daemons (Bloodthirster, Keepers of Secrets, Great Unclean Ones, and Lords of Change) Exalted rewards. In the Engine War supplement, each of the four variants of greater daemons gained access to a table of 6 “Exalted rewards”,

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