General

It’s Daemonic Incursioning Time: My Experience at the 2025 NOVA Open with Daemons

I’ll be honest: I have not been playing much the last few months. This was a combination of a few things. First, there were a few situations that took my mind off of 40K. I don’t want to get too personal here, but take care of yourselves people. This especially applies to the men out

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It’s Time for an Honest Conversation About Cheating in 40K: How Common It Is, What Causes It, and What Can Be Done About It

Let’s get our hands dirty at Warphammer today and talk about my least favorite part of competitive 40K: Cheating. We are going to get into the dark corners of competitive 40K that most other content creators avoid. Cheating is a part of competitive 40K. That’s just a fact. Refusing to talk about it and bury

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You Might Be Bad, And That’s Okay: How to Improve Your Mindset (And Results) in Warhammer

At Warphammer, we’ve talked a lot over the years about how to play different armies in 40K. I’ve really enjoyed doing that, and people seem to be loving it. And trust me, there will still be plenty more of that. But today, I want to talk about something much more fundamental to the Warhammer experience.

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Reviewing My Initial 10th Edition Hot Takes: Where I Went Right, and Where I Went Very, Very, Very Wrong

This is a safe space, right? You’re just going to keep what I say between you and I, right? Okay, good. If you promise not to tell anyone this, I’ll just say it: I was extremely down on 40K when 10th Edition came out. I struggled to find motivation to play it, and thought I

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It’s Okay To Call A Judge (And Other Hot Takes About Judges You Might Need to Hear)

I’ve been brainstorming ideas for articles recently. To get inspiration, I asked around in a few places about what were the most intimidating parts of playing in a tournament for the first time. To my surprise, one topic came up a few times: Interacting with judges. When you’ve been in the competitive 40K world for

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The S-Tier Heresy: The Complete Guide to Beating Chaos Space Marines

People have been asking a guide to playing Chaos Space Marines. CSM are my favorite army , so why not? I thought that was a great idea, so I started working on this article last week after getting back from the World Championships. Unfortunately, I quickly realized there was a serious issue with this plan.

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Breaking Down EVERYTHING Chaos Players Need to Know From the January Changes

Games Workshop is rolling out a ton of new updates to the game today. Not only are we getting new points and dataslate changes, but FAQ’s were also released for most factions. Today at Warphammer, we’re going to break it down and make it real simple for everyone to understand. I’ve consolidated the changes by

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Winds Of Change: Breaking Down the Impact of the Nephilim Mission Packet on Chaos Armies

40K has had so many changes lately that I’m starting to run out of Tzeentch puns or change jokes to make. I don’t want to get flamed for reusing a previous joke. Can you imagine a Warphammer article without Tzeentch jokes? The Horror! With that horrible introduction out of the way, let’s talk about why

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Waging the Long War: Tips for Winning Every Imperium Matchup

After the overwhelming response to the WarpHammer article about how to beat Space Marines, we decided to expand that into a series about how to win every single matchup in the game. This series will have three articles: Beating the Imperium factions, beating Xenos factions, and beating Chaos factions. Up first (but definitely last in

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Blessed Contagions: Exciting Synergies in the New Death Guard Rules

Warhammer Community recently previewed Death Guard’s upcoming bonuses for remaining mono-faction, called Contagions. The Contagion they revealed is called Nurgle’s Gift, and is an increasing aura of -1 Toughness for opposing units near Death Guard units. Caveat after some feedback: Since we don’t have access to the full codex yet, let’s assume that summoned units

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Blood, Skulls, and Victory Points: How to Win with Khorne Daemons

I’m going to start this article with a counter-intuitive point: Khorne Daemons are a finesse army. This fact may anger Skarbrand, but it’s true. There are armies in the game that can deploy without much worry, take a beating, and deliver a strong counter-punch. Khorne is not one of those armies. You will have to

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Review of the 9th Edition Forgeworld CSM/DG/Tsons Updates

Small datasheet changes lead to big repercussions in the world of Chaos. I’ll start with reviewing the individual units and then talking about all of the impacts they have on the armies of Chaos Space Marines, Death Guard, and Thousand Sons. Let’s jump right into it. New Special Rule: Martial Legacy. Essentially the new way

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Review of the 9th Edition Forgeworld Daemons Updates

It’s finally here! Five months into 9th Edition, Forgeworld delivered on their promise of updated datasheets for 9th Edition. While Daemons were never a faction that relied heavily on FW units for either competitive or casual play, they had some special Characters and Lords of War that desperately needed new points costs and datasheets. In

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Beautiful Violence: How to Win (Excessively) with Slaanesh

Quick. Beautiful. Lithe. Alluring. Deadly. Slaanesh Daemons are back, and here to stay in 9th Edition. Slaanesh is, broadly speaking, an anti-melee melee army. That didn’t really work in 8th Edition, which revolved competitively about bringing brutal shooting and consistently holding a limited number of objectives. Now that opponents have to come contest objectives to

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