Unit Discussion

A 3-0 Iconoclast Fiefdom Tournament Report, Featuring a Very, Very Big Knight

Astute Warphammer fans might remember that early in 10th, I planned to play a lot of Chaos Knights in 10th Edition. I bought a full army from a friend, and we were ready to go all-in on the spikiest army of all. Our friend BoopNoodle in the Warphammer discord community (available here) reminded me about […]

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Diving Deep Into the Changes for Every Chaos God and Unit, And Where Daemon Players Go From Here

In this article, we’re going to break down literally every single change Daemons received in this Dataslate, MFM, and Index update. There’s a lot going on. You’ve come to the right place to understand it all. We’re going to get very detailed. We’re going to get excited about many things. And we are going to

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Excellence in Pestilence: The Guide to Winning with the Plague Legion

There is a cool storyline in the book Lords Of Silence about a Guardsmen being captured by a Death Guard warband. At first, he resists their maladies, and his heart is full of vigor for the Emperor and hatred for the traitors. Honestly, good for him. And then, over time, a funny thing happens. As

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For the Changer of Ways: Thousand Sons LVO 5-1 Tournament Report

Note: Today at Warphammer, we have something special and fun for everyone! This tournament report is guest written by Nick Hodson. Nick is a Thousand Sons player who just did really well at LVO, and brought both the expert knowledge of his faction and a focus on playing fun games that I love sharing here at Warphammer.

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Digging for Chaotic Gold: How to Get the Most Out of Overlooked CSM Units

The Chaos Space Marines codex is extremely deep. The best units are really great, the good units are still great, and the bad units are still solid… or at least some of them are. Today at Warphammer, we’re going to take a look at your minis collecting dust on your shelf and figure out how

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Steadfast Determination: The Complete Guide to Playing Fellhammer Siege Host

I recently took Fellhammer to an RTT as a joke. I figured it would be funny to see what happened if I took my least favorite detachment in the game to a tournament. I went 2-1, but that was an average finish at a small tournament that had little to do with Fellhammer being good

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Lords of Forbidden Lore: The Complete Guide to Playing Thousand Sons

Thousand Sons are one of the most complicated armies in the game. If you can’t divine the future, then you won’t succeed in the present. Fortunately for you, here at Warphammer we have a special connection to the Dark Gods. I travelled into the Warp to obtain the forbidden knowledge of how to succeed with

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Fighting The Long Nerf: Where CSM Players Go From Here

I’ve played CSM when they were awful. Not “awful” in the sense of “a below average but powerful faction with many very favored matchups”, like Custodes players use the term. I’m talking awful, awful. I’m going to be honest. When I first saw the CSM changes in the latest dataslate, I started doomspiralling. My first

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Shadow In The Warphammer: The Complete Guide to Playing Endless Swarm Tyranids

Note from Mike P: This guide is guest written by Samuel Pope, a friend of Warphammer and the #1 Tyranid player from last season. He’s taken his beloved bugs into a hostile meta and done extraordinarily well, winning GT’s and achieving top finishes at some of the largest events in the world. He combines top

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The Shadow Descends: The Complete Guide to Playing Chaos Daemons in 10th Edition

The “competitive meta” may be flooded with Eldar, but guess what? For Daemons–particularly Slaanesh Daemons–Eldar souls are a particularly tasty snack. Now is a great time to put your Daemons on the tabletop and fight. Chaos Daemons are one of the dark horses of early 10th edition. They have some of the most impressive mobility

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Friends in Warpy Places: The Complete Guide to Allies for Every Chaos Army

Welcom to the complete guide to allies for every army in 10th Edition! We’re going to provide a recommended selection of units that you can easily copy and paste in if you want something you can easily try out, but more importantly, we’re going to dive into why certain units are recommended and the best

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Breaking Down EVERYTHING Chaos Players Need to Know From the January Changes

Games Workshop is rolling out a ton of new updates to the game today. Not only are we getting new points and dataslate changes, but FAQ’s were also released for most factions. Today at Warphammer, we’re going to break it down and make it real simple for everyone to understand. I’ve consolidated the changes by

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Striving for Perfection: Reviewing Reader Lists to Identify Common Mistakes and Provide Tips for Everyone

Hello spikey friends! Today we’re going to be doing something very different. I had some Warphammer readers submit their own tournament lists through Discord so I could publicly give some feedback. I think this process will be helpful for people to read. It will give everyone a chance to learn from some common mistakes I

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Let The Galaxy Burn: Tips for Winning Every Xenos Matchup

Continuing our series on how to win every matchup in the game, this week we will focus on the Xenos races. Despite the well-deserved reputation that Xenos armies don’t get enough attention from GW, there are some very strong Xenos builds out there that you need to be prepared to face. The overarching principle behind

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Waging the Long War: Tips for Winning Every Imperium Matchup

After the overwhelming response to the WarpHammer article about how to beat Space Marines, we decided to expand that into a series about how to win every single matchup in the game. This series will have three articles: Beating the Imperium factions, beating Xenos factions, and beating Chaos factions. Up first (but definitely last in

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Blessed Contagions: Exciting Synergies in the New Death Guard Rules

Warhammer Community recently previewed Death Guard’s upcoming bonuses for remaining mono-faction, called Contagions. The Contagion they revealed is called Nurgle’s Gift, and is an increasing aura of -1 Toughness for opposing units near Death Guard units. Caveat after some feedback: Since we don’t have access to the full codex yet, let’s assume that summoned units

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Changing the Game: The Guide to Winning with Tzeentch Daemons

There are some units that are powerful in obvious ways. Eradicators are a great example of this. You can place them down on the table, and due to their base stats and points, they just do their job very well. Plasma Inceptors are another great example of this. Custodian Guard with Shields are another great

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The QCC V9: Chaos Terminators, The Powerhouse of Shooting and Melee

Terminators are everyone’s favorite unit. And rightly so; with the right Legion, loadout, and Chaos mark, this unit can be an absolute powerhouse in melee and shooting, and a standout unit in any matchup. In the Quick Chaos Cut Volume 9, I’ll talk about Terminators, what looks good on them, and what doesn’t. The three

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Blood, Skulls, and Victory Points: How to Win with Khorne Daemons

I’m going to start this article with a counter-intuitive point: Khorne Daemons are a finesse army. This fact may anger Skarbrand, but it’s true. There are armies in the game that can deploy without much worry, take a beating, and deliver a strong counter-punch. Khorne is not one of those armies. You will have to

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Review of the 9th Edition Forgeworld CSM/DG/Tsons Updates

Small datasheet changes lead to big repercussions in the world of Chaos. I’ll start with reviewing the individual units and then talking about all of the impacts they have on the armies of Chaos Space Marines, Death Guard, and Thousand Sons. Let’s jump right into it. New Special Rule: Martial Legacy. Essentially the new way

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Review of the 9th Edition Forgeworld Daemons Updates

It’s finally here! Five months into 9th Edition, Forgeworld delivered on their promise of updated datasheets for 9th Edition. While Daemons were never a faction that relied heavily on FW units for either competitive or casual play, they had some special Characters and Lords of War that desperately needed new points costs and datasheets. In

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The QCC V8: Plague Marines, the Makings of a 9th Edition Deathstar

Does the following unit sound like a death star? Unshootable Unchargeable Powerful shooting Powerful assault Objective secured The Quick Chaos Cut Volume 8: Plague Marines, the Makings of a 9th Edition Deathstar Side Note: The Quick Chaos Cut is now on Spotify! See the link here: https://open.spotify.com/show/3Un6YMcJVKEalMJL823G8b What makes Plague Marines potentially a deathstar? Melee

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Beautiful Violence: How to Win (Excessively) with Slaanesh

Quick. Beautiful. Lithe. Alluring. Deadly. Slaanesh Daemons are back, and here to stay in 9th Edition. Slaanesh is, broadly speaking, an anti-melee melee army. That didn’t really work in 8th Edition, which revolved competitively about bringing brutal shooting and consistently holding a limited number of objectives. Now that opponents have to come contest objectives to

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Medium Guns Sometimes Tire: Evaluating The Shooting Options in the Daemons Codex

Let’s face it, Daemons are not known for their shooting. Matching the fluff, they are an army whose primary strengths are board control, melee damage, and psychic control. That doesn’t mean the Daemons codex is entirely bereft of shooting options, and a surprising amount of them are actually worth considering competitively.  Before we dive into

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Beasts of Nurgle: The Most Underrated Unit in the Game?

“You are about to enter another dimension. A dimension not only of high toughness and invulnerable saves, but of disgusting resilience. A journey into a wondrous land of imagination. You are entering… The Nurgle Zone.” I’ll get straight to my main point: Beasts of Nurgle are not only the most underrated unit in the Daemons

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