We’ve written articles about RTT’s, we’ve written articles about GT’s, we’ve written articles about Majors, and now we’re doing an article about the most competitive event in the history of 40K.
Last week, I had the amazing opportunity to battle in the competitive side of the World Championships of Warhammer in Atlanta. It was the most stacked field in the history of Warhammer, with every attendee having won an event to get there. While I’m playing a lot less than I used to since poker has been my main focus lately, I’m not afraid to get in there and battle with the best of them.
Come find out how my World Eaters did, how the games went, and what the future of Warphammer holds.

Quick Updates on Warphammer
You’ll notice the link to this article is different. We are now operating out of Warphammer40K.com. Ever since we got hacked a while ago and the website transfer went to hell, Warphammer has had a big issue with consistency. I’m going to announce that this will be our final link going forwards, and one that is easy to remember and I encourage you to check back regularly for new content.
I haven’t made content for a while. This is completely on me. Honestly, I do have the time to write at Warphammer. Not as often as I used to, but I should definitely still be putting out content. I’m not playing 40K all the time like I used to, but I’m definitely still a very strong player and someone who loves both the crunch and the fluff of the game. I know I have a ton to contribute to the community.
The main issue is I just got in my head about it. If I don’t post for a while, I think “Oh no one cares, why bother”, and then its a self-perpetuating cycle.
WCW really opened my eyes about that. A bunch of people I met or opponents I played were like “Mike I loved your Warphammer stuff”, and then I would have to make a self-deprecating comment about not having done anything in months and feel bad about it.
Here’s my commitment to you: I’m going to do one article a week for the next month, and then see how it feels. I don’t care if someone gets only 1 view and its just me hitting “Publish”, I’m going to do something once a week. And if we can regain some momentum, then we’ll be back to regularly scheduled content. Or maybe I’ll publish those 4 articles, not feel a lot of love for it or from the community, and go back to posting every few months. I’m just as curious as you to see how this goes!
But you know what hasn’t slowed down? The incredible Warphammer community! We’ve built one of the largest and most positive communities out there, with tons of both great players and great hobbyists. Why not jump in there today? I’ve even streamed myself playing poker (NLHE) a few times there and am even better at that than I am at 40K, so there’s no limit to the things you can learn here: https://discord.com/invite/kTv85YAs
My World Eaters List
- Angron, the Lord Of The Red Sands
- Lord Invocatus
- Lord on Juggernaut (Favoured of Khorne)
- Master Of Executions (Berzerker Glaive)
- 10 Berzerkers (2x Eviscerator, no Plasma Pistols because I forgot to model them)
- 10 Jakhals
- Rhino
- 3 Exalted Eightbound
- 3 Exalted Eightbound
- 6 Exalted Eightbound
- 3 Eightbound
- 2 Chaos Spawn
- 2 Chaos Spawn
MVPs
- Exalted Eightbound champions
- With the extra 2 attacks and twin-linked, the Exalted Eightbound champion is such a wrecking ball
- Berzerkers with Master Of Execution
- Fight First is extremely powerful, and with the Berzerker Glaive the Master Of Executions hits like an absolute fucktruck into any unit with the Character keyword.
- Chaos Spawn
- They are perfect skirmishers and screens, and with a 4+++ Feel No Pain and regeneration they will win fights if the opponent undercommits. It was absurd how much damage these little buggers tanked at certain points.
Changes I Would Make to My List Going Forwards
I didn’t like the 6-man Exalted Eightbound squad. It cost twice as much as the 3-man squads but wasn’t twice as good. I would drop the 6-man down to a 3-man (freeing up 150 points) and then add Kharn and a 3rd unit of Chaos Spawn. I didn’t have a really cheap missile to send out, and Kharn would be perfect for that, especially if he ends up somewhere behind a wall where they have to charge him to dislodge him. He can wait in the Rhino and be something I send when I’m not ready to commit the Berzerkers + MOE squad. I would also then have another screening unit in the Spawn that can win some fights late in the game.
Strategy
I’ve always loved Fight Phase shenanigans across every edition I’ve played, so I decided World Eaters feel like a natural fit. There are at least one or two melee units in this list. I loved playing this army because it felt like the secret wasn’t some wombo-combo that your opponent never sees coming, or relying on one or two busted datasheets that do incredible damage. It was all up to execution and pacing, and I felt stronger every game as I gained more experience with this list.
The only decision I had to make in deployment was whether I was going to deepstrike a unit of Exalted Eightbound or not. I like starting everyone on the board, but also know that having a single dangerous unit in deepstrike can force the opponent to screen and keeps them honest. Because Exalted Eightbound are so fast, you can have them Rapid Ingress pretty far from their next turn charge target behind a wall and still get there reliably.
It took me a few games to fully understand it, but by the end of the event I felt I really understood the Blessings table. The trap I think most World Eaters players fall into is taking the Feel No Pain blessing on turns they won’t take a lot of damage and giving up a ton of mobility, instead of pre-measuring all their damage dealers to see whether you need the extra durability. I hated taking the Feel No Pain blessing when I went first because it meant my army was much easier to stay out of charge range from, and preferred to keep guys hidden and then take the extra movement.
Mindset Leading up to WCW
My head was jumbled leading up the event. Here were my considerations for WCW, in no particular order:
- I wanted to see some old friends again, since we’ve been scattered around the US.
- This was going be a completely stacked field. Since it’s an All-Star event and everyone attending is among the best players in their region, there were going to be no easy games.
- I didn’t want to bomb out completely. If I went 0-8, my friends would make fun of me forever, and I couldn’t even be mad at them for that.
- I didn’t have the time or focus to prepare before the event that most people attending did, so I had to keep expectations low.
- Playing with a high level of sportsmanship and having a good reputation was more important than doing well.
- I’m playing a High Roller poker tourney the week after WCW, so WCW wasn’t even the most important tournament for me that week.
I wanted to be respectful to the event and my opponents and bring a strong competitive list, but not something so strong that I was going to feel pressure to do very well. World Eaters seemed like the perfect army in that regard. I have also been wanting to learn to play them all edition, and the pressure cooker of WCW meant I would get a ton of high level reps and accelerate my learning process.
Most importantly, I had one all-encompassing goal: Have 8 relaxed and completely friendly games, and walk away being happy to play that person again (and vise versa). On that goal, we went 8-0. While I would have liked to have won more games than I ended up winning, I wouldn’t change a single thing about how the event turned out.
Thoughts On “The Controversy”
Let’s just address the WCW elephant in the room: The Mani Cheema vs John Lennon finals.
Here is my take: People were absurdly harsh to Mani for what was not his fault (a judge misunderstanding a situation). I’m not saying Mani is the best or the worst guy in the world. I don’t know him personally, and have only had friends play him. It’s been a mix of good and bad experiences, with no cheating but some difficult moments. But the vitriol towards Mani really went over the top at certain points. This clouded what should have been a great few games to end the WCW. Outside of that one moment, it seemed the level of sportsmanship between them was very high, and those games are great examples for anyone new to Warhammer to follow. Both Mani and John would have been deserving winners.
More generally, I found the judges to be excellent. I had a bunch of judge calls in my games, and every time, the judges were professional and fair. Some rulings went for me, some rulings went against me, but they were all clearly explained and done quickly. This was the experience that all of my friends had with the judges. Let’s give the WCW judges (in particular head judge Justin Curtis) some credit for running an awesome event.
I think what Mani should have done is conceded the second game in the best of 3 once they found out what happened. Think about this for a second! This would have set up the best possible outcome for him, regardless of what happens in the 3rd game:
- If he loses the last game, its considered a tie in everyone’s mind and everyone considers him co-champion.
- If he wins the last game, it’s an absolutely legendary moment. On the world’s biggest stage, he would have displayed incredible sportsmanship and still won the event. If Mani concedes game 2 because he feels bad about John conceding game 1 and then goes on to win game 3, it’s the most gangster shit in 40K.
Well done to both players, as well as everyone who came and battled at WCW… including all the people in the Grand Narrative, who looked like they were having the best time of anyone in the entire building. Those costumes were spectacular, you absolute legends.
There was some actual cheating controversy at the event, where a player couldn’t hackit in a close game without card cheating. This is a shame, because my friends had great games against other people from that country. Let’s focus on situations like that, not Mani accepting a win that was offered to him.
Results
I’ll spoil the results: I went 3-5. This will sound weird, but given that it was an All Star field and I took an army I was completely new to, I’m actually pretty damn happy with that result! I came in with little ego so I didn’t mind going winless if that’s how it ended up, but I can imagine a ton of players were humbled by this event. This is the kind of event that will grind the gears of a lot of players that aren’t used to losing in their local metas.
I only finished my World Eaters army a day before the event, so I was very, very, very light on reps with them before the event. In most events, I can take an army I’m not familiar with and learn to play it over the first few rounds before running into the strongest opponents at the end. This plan works a lot less well when every single person at the event is a GT winner themselves.
very noticeably felt my lack of reps with World Eaters in a few of the matchups. My intuition for how much damage I’ll do or receive on a go-turn was not yet calibrated. I actually think I would have done better if I had taken my Chaos Knights. They’re probably a bit below World Eaters in army rankings, but I’m very experienced with them.
But maybe if I take a different army, I get different results in a game somewhere that affects my future pairings, and I don’t get to face the 8 awesome opponents I ended up facing. In hindsight, I wouldn’t change a single thing.
This event also gave me the motivation to finally get my World Eaters army built and battle ready. Whenever you have a reason to burn through your pile of shame, that’s a great thing.
With that out of the way, let’s get on to the games!
Round 1: Thomas Wobak’s Aeldari (W, 78-77)
Thomas’s List: Triple Nightspinner, 2 War Walkers, Yncarne, 10 Wraithguard with Fate’s Messenger, Fuegan, Wayleaper, 5 Fire Dragons, some mission play elements

On Dawn of War, the way this matchup was going to go felt very simple to me. If I go first, I win. If Thomas goes first, he wins. While this wasn’t entirely true, by and large this felt like a very first turn dependent matchup. We rolled the same dice for first turn as I always do, and he rolled a 4 to my 3. Uh oh. I would have to use some advanced tactics to battle back in this matchup.
I actually discovered an advanced tactic for beating triple Nightspinner going second with World Eaters: Make all of your invuln save and feel-no-pain rolls over the first two turns, so you enter the mid-game with way more resources than you should have. Carried by some of the most blistering invulnerable save dice I’ve ever rolled, we were able to grind down Thomas’s resources just fast enough to keep up with him in terms of damage and Primary denial. I had actually just bought the dice and opened them fresh at the table in front of Thomas. This game served as the best possible advertisement for those brass Vashtorr themed dice GW sells. Those dice would go on to completely abandon me in some later games, but they got off to a great start.
Thomas was winning as we entered the bottom of round 5 and my final turn. I drew two Secondaries. One of them was unscorable, and the other was Extend Battle Lines. The middle objective was empty, and I had an Exalted Eightbound within 11″ of that objective. If I reached that objective, I score 5 extra Primary and score Extend Battle Lines and win. The issue was that the Exalted Eightbound was surrounded in combat by Wraithguard. I had to pass a Battleshock test (easy) and then pass my Desperate Escape test (which I pass 2/3rd of the time). I pass Battleshock and then go on to roll my Desperate Escape test. His team and my friends were surrounding the table, and I can feel a bunch of eyes on this dice roll. I cock back my arm, let it fly… and see that sweet, sweet 5.
I have to give Thomas a ton of credit for being an incredible sport even as his excellent gameplan fell apart due to awful dice on his end and excellent dice on mine. I made sure to say hi to him whenever I saw him for the rest of the event, and I would be very happy to play him again at a future event. I’m sure he’ll get me next time, because he played a basically perfect game.
Round 2: David Gaylard’s Aeldari (L, 49-64)
David’s List: Yncarne, triple Nightspinner, 10 Wraithguard with Fate’s Messenger, Fuegan, Wayleaper, some Warp Spiders, some Swooping Hawks
David and I played one of my favorite games of the tournament. It was intense at points as we both battled to win, but it was never difficult at all and we both just wanted a good clean fight. I have to give him credit for great sportsmanship, and would happily play him again anytime. I was familiar with David because him and his friend Vik run the excellent Fireside podcast. It was great to meet him, and see that he is as friendly a the table as he seems in his content. Hopefully I gave this experience to many of my own opponents this weekend!
I deployed aggressively, since I figured there’s no way I’m beating triple Nightspinners twice in a row going second. I won the rolloff to go first. With smart reactive movement from some Rangers and a Phantasm on the Wraithguard I am not able to get in my main target, but we kill some units and push far up the board. I use some very tricky fight phase movement to get my Master Of Executions within range of his Wayleaper, and we of course claim his skull for Khorne (we would have to claim it again later since he revived).
David’s clapback is significant. One Warp Spider squad starts his shooting phase by one-shotting a squad of Exalted Eightbound, and I realize we are in serious danger. We battle back and forth for a few turns, taking huge chunks out of each other’s armies and making some clever plays with charging, but the Wraithguard remain incredibly slippery and we can’t land a knockout blow.
We were playing The Ritual, where you create mid-field objectives. I knew the game was going to have me scoring high early, and David trying to comeback late. I created an objective turn 1, and then intentionally never created one ever again, because I wanted to have as few objectives as possible for David to score points on late in the game. This strategy seemed decent in theory, but we just ran out of resources one turn too early.
Turn 4 or 5 we looked at the scoreboard, and both realized he had locked up the win… unless Angron came back. Several of my friends were nearby. I knew that by myself, I couldn’t beat David’s Eldar. But with 4 friends combined? My plan just might work. I asked each friend to grab 2 dice, and we were going to roll my Blessings together. Of course, I checked that David was okay with friends rolling dice in this moment, and he appreciated the humor of the situation and was fine with this. We count down together, throw our dice… and get 2 6’s out of 8. So close.
Round 3: Justin Moore’s Genestealer Cults (L, 58-81)
Justin’s List: 120 Neophytes, 2×10 Acolytes, Ridgerunner, Support Characters
To be honest, I remember almost nothing about this game. This game got off to a very late start due to a personal situation he needed some time to sort out that morning. Everything worked out okay, but we started about 40 minutes late. I told the judges I was totally fine with a late start, especially since he is someone I know personally, so we just agreed to play quickly and try to make it through as much as we could. With a horde GSC list that was trying to spread out all over board and kept jumping up and down, things got a bit confusing when we tried to talk out the last couple turns. We were talking for a while, and then Justin remembered I was on the Alpha objective that was going to evaporate and the only one I could keep contesting was the objective that would evaporate the following turn, meaning it was impossible for me to win. We shook hands and went to go grab some food.
The game was a total blur, but I’m happy that my guy got a win and I was rooting for him over the rest of the event.
Round 4: Rob Goossens’s Necrons (L, 65-70)
Rob’s List: 20 Warriors with a 4++ invuln and cryptothralls, 10 Lychguard with a 5+++ FNP and cryptothralls, 2 Doomsday Arks, Hexmark, Ghost Ark, 4+++ C’Tan, mission play elements
This was a totally winnable game, I just had too little experience with my army and 0 reps into Necrons and threw the game away. Rob, to his credit, played his list perfectly and used all of his rules to maximum effect to score points. We had to call a judge a few times about rules interactions or measurements, but no one took any offense at any point and we both just wanted fair rulings to keep the game moving.
It was a bit of a bittersweet ending. The game ends, I look at the score in my app, and I have the win. I look at his app, check the score, and I have the win. But while checking why we have a score discrepancy, we notice we messed up the scoring that happened in turn 2. We had both messed up the score in different ways, but when we clear everything up, he has a narrow victory.
I have no hard feelings about the ending at all. Both players have the right to review the scoresheet before submitting and make sure everything is correct. Rob played very well and my inexperience vs Necrons cost me the game fair and square, I just wish the ending to the game had been different. His invuln save rolls were the hottest I’ve ever seen in the first few turns, but I had an incredible run of dice vs Thomas in Round 1, so trust me I have no right to complain about dice this event. Well done to Rob! I would happily play him at a future event, as he as a fair and sporting opponent.
Round 5: William Fuhrimann’s Chaos Space Marines (L, 59-85)
William was one of my favorite opponents I played all weekend. He ended up joining us for a memorable dinner one night, and I would be happy to see him at any future events.
His Chaos Space Marines went first and did very little damage, killing 1 Exalted Eightbound in my 6-man squad with his indirect fire. I had a big push set up turn 1. I had Syll’Esske mobbed on one objective, and 4 Exalted Eightbound going into 2 Obliterators by his back objective. My plan was to kill the Obliterators and tag a nearby Forgefiend on the consolidate move.
At that point, I made the big mistake that cost me the game. I had charged Syll’Esske with Spawn and Invocatus, and 2 Obliterators with 4 Exalted Eightbound. I activated Lord Invocatus into Syll’Esske with my first fight. William spent 2CP to then interrupt with his Obliterators into my Exalted Eightbound. I fucked around with the Obliterator melee and found out. William chooses Sustained Hits and then rolls 6 6’s to Hit out of his 8 attacks, ending up with 14 hits, and his good wound roll and my whiff on saves means all 4 Exalted Eightbound die to the interrupt.
On the one hand, this was super unlucky. On the other hand, I made that situation possible by choosing the wrong unit to fight with first. I remember thinking there was no way he was going to spend 2CP to interrupt with 2 Obliterators in melee. I was proven wrong, and paid hugely for that mistake. If I stop for a second to think and go with the Eightbound first, we pound the Obliterators into dust and are in an excellent position after that.
A mistake a lot of 40K players make is blaming situations on luck without thinking about what they could have done to mitigate the impact of luck in the first place. This situation is a great example of yes, I got extremely unlucky to lose 4 Exalted Eightbound to 2 Obliterators, but I shouldn’t have even let William roll those dice in the first place.
From there, William played a smart game and kept applying pressure in the right spots to prevent me from making a comeback. I used terrain and the 4+ Fight On Death Blessing and threat of combat interrupts very well and mitigated a lot of his damage, but the pressure he applied to my weakened force was just too much.
This was an awesome game full of laughs all around, and congrats to William on the Chaos vs Chaos win.
Round 6: Mikey Herbert’s Firestorm Assault Force (W, 84-55)
Mikey’s List: 18 Plasma Inceptors, 3 Whirlwinds, 2 Baal Predators, 10 Jump Pack Death Company with named HQ, Scouts and Infiltrators for mission play
I have never seen someone’s Inceptors blow themselves up like Mikey’s did. On his drop turn, 8 of his 18 Inceptors blew themselves up. By the end of the game I was honestly rooting for him to roll well because of how unlucky he got over the first few turns. Mikey was a sharp player and did his best to battle back, but some good secondary draws for me sealed the game at the end.
In my head, this seemed like a bad matchup for me. He had cheap infiltrating chaff to stop me from Scouting aggressively, and his Plasma Inceptors will always get the drop on me and do horrible things to my Eightbound.
But on the flip side, in this matchup he only gets 1 turn to play the game. He has to completely table me on his go-turn, or all of his Inceptors are going to die and he will have very few resources left. And when he didn’t come close to tabling me, my World Eaters were able to gain a ton of momentum after that and focus on denying his Primary.
Mikey smartly avoided interacting with Angron, focusing instead on units that couldn’t come back. The flipside of that though was when he whiffed on his go-turn, Angron was able to focus on cleaning up Mikey’s side of the board. He smartly move-blocked me while he had resources, but by the end of the game Angron had killed a Baal Predator, 2 Whirlwinds, a character, and the Infiltrators.
We played a game where we were both explained our plans during our turns and collaborating to avoid gotchas and help each other navigate tricky situations. Mikey was a great guy to play with (as I expected from his Hellstorm Wargaming work), and I’d be happy to play him anytime again.
Round 7: Jun Hong’s Custodes (L, 75-99)
Jun’s List: Trajann leading Guardians, Captain with Ceaseless Hunter leading Wardens, Blade Champion with +2 attack enhancement leading Guardians, Caladius, Callidus, Sisters Of Silence, 6 Venetari
This was my favorite game from WCW. It really showed how Warhammer can bring people together from around the globe to have a good time together. To be honest, I wasn’t even aware that China had a competitive 40K scene before this event. Jun represented his country so well in terms of skill and sportsmanship that I remember walking away from WCW wanting to attend a 40K event in China if I ever get to visit there again.
Jun’s English was passable but not great. He apologized for his English not being better, which I don’t think is entirely fair to him-if you think about it, he spoke my language much better than I spoke his language. Jun did have a Chinese language PDF of every army’s rules, which helped us both get through the game together.
There was a turn where he moved a key unit in a way that was going to get destroyed by a Bloodsurge move. I raised my hand for him to stop and tried to figure out how to explain this convoluted rule to him. I realized after a few seconds that it wasn’t going to be possible with the language barrier, so I asked him to pull up his copy of the World Eaters PDF and I pulled up mine. I had him scroll alongside me until we both reached the Berzerker’s datasheet, and I was able to point to what I assume was the Bloodsurge rule on their datasheet. He was really appreciative and adjusted his gameplan with nearby units. Because we both understood the game at a high level, we were able to communicate with hand gestures and simple phrases far more clearly than most players who are native English speakers can. On his side, he had a printout of his army’s rules in both English and Chinese printed out so he could walk me through them pre-game.
And I’ll just say this–if two guys at the world championships that don’t really speak the same language can make it through a very technical game without ever surprising each other, there is absolutely no reason for people to be pulling that bullshit in games with friends or at their local tournaments.
Jun was a sharp player. Even though he hadn’t played against World Eaters before, he really understood how to control the fight phase in general. The key element tactically in this game was his 2CP Fights First stratagem, and how that limited my options. I was able to play around that in a few situations. For example, Jun had placed 5 Guardians and the Blade Champion in a tight triangle, with everyone basing each other. I needed to kill that squad with the Berzerker Glaive MOE+Berzerkers squad. I charged a Rhino into one side of the triangle to stop me having to base on that side and prevent him piling those models towards my other unit. On the other side, I charged my Berzerkers in a way that my MOE was behind a nearby wall so his Blade Champion couldn’t Precision him out before he got to fight. I spent 2CP for -1 Damage to ensure that at least some of the squad survived the 4 models in his squad that could fight me. Unfortunately, we lost 7 Berzerkers anyway. The good news was that when I activated, the Berzerker Glaive MOE could pile in to visibility of the Blade Champion and Precision him out, as well as taking out 2 other Guardians.
Jun won the game by understanding the pacing of the game very well. Early game, he focused on killing my units to gain a material advantage. Once he had killed any units that could interact with a Fight First Custodes squad, he aggressively rushed out to control the board. Custodes remain a very tough nut for melee armies to crack when played well.
Given how far he had to fly to reach my country and play in this event, I was genuinely happy for his success. It was such a friendly game the entire time, and I wouldn’t change a single thing about this experience. I actually do have one regret–Jun and I took a picture at the end together holding up our minis. I wish I had my own copy of that picture. If anyone reading this knows him, I would appreciate if you can reach out and get a copy of that picture. Thanks!
Round 8: Marshall Reeves’s Sisters Of Battle (W, 86-72)
Marshall’s List: 3x Retributors (one of each loadout), Vahl with the Warsuits, Triumph of St. Katherine, Rhinos and Immolators, Castigator with anti-large loadout, 10 Sacresants led by an upgraded Palatine, mission play elements

I want to make 2 things clear at the start:
- Marshall’s army was gorgeous. In my experience Sisters players on average put way more effort into their armies than players of other factions, and Marshall took that spirit to the next level.
- He was a great opponent, both tactically and in terms of sportsmanship.
With that deserved credit to Marshall out of the way, any World Eaters player will understand how exciting this next sentence is. I got to live the World Eaters dream this game: Going first, on corners deployment, against an army with no Infiltrate.
I failed to trigger Advance+Charge despite my Favoured Of Khorne + Icon rerolls, but I honestly didn’t even need it. He was charged by 4 units turn 1, I staged the rest behind midfield ruins, and then I had 1800 points in his deployment zone by turn 2. When I won the first turn rolloff, the game wasn’t in doubt.
Marshall did two things very well to stem the tide: He blocked alleys in his deployment with vehicles and kept everything an inch off of the wall so I could only charge 2 Rhinos and an Immolator turn 1, and he used his reserve elements to drop behind me later and score a bunch of points. I actually made some mistakes and left points on the table because I was so focused on living the World Eaters dream and trying to kill everything.
But the advantage I had going first was so great that the game was never in doubt.
Final Thoughts
Even though we finished below .500, this event actually gave me a lot more confidence in my 40K play. No matter who I was playing, I never felt like I was out of league. I thought I was better than some players, and I thought that some players were better than me, but we were in there keeping it close every single game.
World Eaters are an incredibly fun army, and one that I plan to experiment with further. I’m very intrigued by Jakhal horde builds, but need to decide whether I’m intrigued enough by those builds to buy, build, and paint all the Jakhals necessary to run that list.
With this WCW tournament report wrapped up, let’s keep the momentum going at Warphammer. I’m committing to myself and to you that I’ll have content out at least once a week over the next month, so be sure to check back often.
And if you’ve gotten this far and haven’t already joined the Warphammer discord, here’s your choice to fix that mistake. Come join the most friendly and knowledgable 40K community (with a Chaos focus) today! https://discord.com/invite/kTv85YAs
As always, have fun, stay safe, and may the Dark Gods bless your rolls!
May your jaws forever be reddened my friend. BLOOD FOR THE BLOOD GOD! – TRP Jamie
You’re an absolute legend, we’ll claim many skulls together!
Great read! I’ve been reading your stuff for a couple years now and always enjoy the tournament reports.
Thanks Ryan, glad you enjoyed it!
A great write up and you express so many similar sentiments:
1. Happy for the guy who traveled thousands of miles, and got his victory over you
2. Wanting nothing* but good sportsmanship games sans, “gotchyas”
3. *Well, wanting to play decently so you and the opponent have a good slug-fest, win or lose.
4. Still wanting some wins, even if 3/8. 😀
5. “It’s not my dice” 😉
5. Looking toward the community aspect.
Moar, sir! MOAR!
Nice to see you back, Mike. You’ve internalised something crucial in your play and I’m glad you’re bringing it to your writing as well – “perfect is the enemy of good.” Put the words out there because you want to put them out there, and if they’re good, they’ll be read.
Appreciate your perspective Von! I’ll keep that in mind
Heyo Mike!
Marshall here! (For clarity for all, i’m the Sisters player mentioned in the article!)
A bunch of people have sent me the links to this page – and I just wanted to say – twas GREAT playing you in Atlanta!
For anyone out there who doesn’t know it yet, Mike’s a great opponent – both skill and sportsmanship-wise, and even though he kicked my ass veeeery thoroughly, it was handily one of the most fun games of the whole event for me!!!
Hope we can play each other again sometime!
PS— Side note for everyone! In Mike’s and my game, first turn, Angron charged a single Sororitas Rhino – and shaaamefully failed to kill it. So I ask you : Who’s the REAL winner after something like that?! 😀
It’s such a always a treat to read your articles, it’s great to see you back. We’ve missed you 😉
It’s thanks to your articles that I switch from imperial guard to Black Legion and the dark gods, and ice never looked back since.
WCW seemed such a high level play event, glad you managed to have a good time over there and it motivated you to write and play a bit of 40k.
Having said that, we’d much prefer to have an article a semester and you living a happy poker life than an article a week and you feeling miserable in the process !
Take care and looking forward to reading you !
Hi Mark
No three six with favoured and icon reroll it’s pretty nasty.
I wanna to ask you if you use the third blessing stratagems to revive angron in the ,maybe, fourth game .
Thanks and I appreciate your job
P.s.
How do you spent your CP in world eaters strategy?